Always Online DRM

Always online digital rights management (DRM) is an increasing problem for the video games industry. Always online DRM means that players have to be connected to the internet in order to be able to play certain games. This is done by the publishers of the games in an attempt to have more control over the lending (such as friend to friend) and illegal copying of their titles.

While this may seem to have the best of intentions it is slowly becoming more and more of a problem for the players. When Blizzard Entertainment released Diablo 3 in 2012 fans encountered massive problems when trying to log in to play as soon as it was released. The servers couldn’t handle the sheer number of players logging in and as a result many players were unable to play and had to wait until more servers were brought online.


Diablo 3: Error 37


The main problem many people see with always online DRM is that even if you want to play offline or if you can’t play online due to internet issues, well then… you just can’t play at all. Because of this issue the publishers are blocking out large sections of users who don’t play online for whatever reasons they have, and greatly cut down the accessibility of their titles; effectively shooting themselves in the foot.

Perhaps the most frustrating thing about all this is that people still come up with certain ‘frowned upon’ ways to fix the always online problem in relatively little time, which reopens the doors for piracy. So in the end no one really wins.


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